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Dnd homebrew classes
Dnd homebrew classes









This depends on how specialist you want classes to be. (Please note I discuss these aspects of balance checking generally, using hypothetical examples and those from my own homebrew, before discussing the Alchemist specifically each time.) "Does my class step on another class's (story) toes?" The more detailed and difficult questions you need to think about for the latter are as follows:

dnd homebrew classes

I've found most players and DMs are as concerned with 'why' than the nuances of power balance.

  • DM: Does it add to the story of, or the story happening in, the world?.
  • Does it let me play a character (as in person) I otherwise couldn't?.
  • Does it let my play a character (as in mechanically) I otherwise couldn't?.
  • And to do that, you need to answer 'yes' to the following questions: However, for a more serious campaign where balance is being considered carefully, as it sounds you are, then a lot of fellow players, might want more justification than that.

    dnd homebrew classes

    Homebrewing new content can be enormous fun for the brewer. If the answer is as simple as "because it's fun to try and make stuff", fair enough, by all means homebrew it, and if you're with a bunch of mates rolling around casually, then often no-one's going to mind. It's a good thing to ask whether your creation balanced, as in whether it is more or less powerful than existing options.īut there's also the question of balance as in 'is a good addition?', 'is it out of place?' 'is it useful?', 'could it even have been published in 5e in the first place?' and wider questions. 'Balance' covers more than just 'balance', if you see what I mean











    Dnd homebrew classes